Used on that expedition: +30% rare, +1 extra find, and 30% chance of a bonus Essencehow it works
1 charge is consumed per expeditionhow it works
When an outing resolves with a Lure, three things change at once: the rare chance climbs +30 points (under the hard 0.90 ceiling), one extra find slot opens up to the cap of five, and a 30% die is rolled for bonus Essence — a quarter of the maximum find, which is 15, so about 3-4 on top. The charge comes off before the loot is dealt, but with a safety net: if a bad event wipes the outing, the charge comes back.
And while it burns it switches off its neighbours, because they all push against the same ceiling:
Umbral Incense
Umbral IncenseConsumable
SublimeThe Wanderer — from [[bosque-umbral|Umbral Forest]] · 2,975 Khron (base — scales with reputation)On sale in [[bosque-umbral|Umbral Forest]]Activate it → 10 outings: +5% rare (does NOT stack with Lure) neither applies nor ticks down — it's saved for next time — the
Mist Spyglass
Mist SpyglassConsumable
SupremeThe Wanderer — from [[archipielago-de-bruma|Mist Archipelago]] · 26,713 Khron (base — scales with reputation)On sale in [[archipielago-de-bruma|Mist Archipelago]]Activate it → 6 outings: +1 find slot (cap 4, no Lure stack) doesn't add its slot, and the
Veil Sextant
Veil SextantConsumable
SupremeThe Wanderer — from [[archipielago-de-bruma|Mist Archipelago]] · 21,370 Khron (base — scales with reputation)On sale in [[archipielago-de-bruma|Mist Archipelago]]Activate it → next outing guarantees ≥1 rare (no Lure)'s guarantee stays out too. That Sextant, besides, is only spent when the outing produced no rare on its own.