Activate it → next outing: +1 guaranteed summon item
Every outing rolls a hidden die: 55% of the time a summoning piece drops — a
Hunter's Mark
Hunter's MarkSummon item
RefinedDrops while TRACKING (any continent, ~30%)The Wanderer — 1,184–9,971 Khron (×3, price scales with reputation)SUMMON the continent boss (×3 per summon, consumed) if you were tracking, a
War Horn
War HornSummon item
RefinedDrops while DIGGING (any continent, ~30%)The Wanderer — 1,184–9,971 Khron (×3, price scales with reputation)SUMMON the continent boss (×3 per summon, consumed) if you were digging — and from tool level three, two drop at once. The lure doesn't touch that die: it adds its own piece separately, guaranteed, on the first outing you make with it armed, and that's where it's consumed. The full bill for a summoning is 3 Marks + 3 Horns + a handful of Khron (~22% of one outing in your zone), so the lure is the finishing tool: when you're at 2/3 on a piece and don't feel like betting your evening on the 55%, you arm it, run THE action that drops what you're missing, and go summon.
Mind the detail that slips past people: armed, it doesn't distinguish outings — it's spent on the next one, whichever it is. Arm it right before the outing you want to steer, not "for later".