Activate it → halves the boss cooldown (1 per summon)
Summoning the boss is not cheap: 3
Hunter's Mark
Hunter's MarkSummon item
RefinedDrops while TRACKING (any continent, ~30%)The Wanderer — 1,184–9,971 Khron (×3, price scales with reputation)SUMMON the continent boss (×3 per summon, consumed) and 3
War Horn
War HornSummon item
RefinedDrops while DIGGING (any continent, ~30%)The Wanderer — 1,184–9,971 Khron (×3, price scales with reputation)SUMMON the continent boss (×3 per summon, consumed) plus Khron, and on confirming, the game sets the cooldown for your next summon: 4 minutes for the bosses of the first four lands, 7 for the Veil Avatar. That is where the bait acts: if it is armed, the summon consumes its charge and that freshly set cooldown is born cut in half — 2 minutes, or 3.5 in the
Heart of the Veil
Heart of the VeilContinent 52 different echoes to track2 different relics to dig upIts boss is Veil Avatar. One charge per summon at most, and it is spent on entry, whether you win or lose the fight.
Mind the verb: armed. Buying it only puts a flask in your bag; you activate it from the Bag's "use" menu, like every other activatable. Skip that step and you summon with the full wait while the bait watches from your bag.