next death: your bag item is safe
When a hit lands on you at zero hearts with no absorber, the game settles the death in two lines. First the Khron: −20 % of what you carry, −10 % if a
Wanderer's Contract
Wanderer's ContractConsumable
SublimeThe Wanderer — from [[bosque-umbral|Umbral Forest]] · 4,165 Khron (base — scales with reputation)On sale in [[bosque-umbral|Umbral Forest]]next death: lose 10% coins instead of 20% spends its charge, and the Workshop's Temper shaves it further (at max, 12 %, or 6 % with the Contract; never 0). Second the robbery: one unit of a random sellable material. That is where the Hook steps in: if you have a charge, it is spent and the robbery never happens.
Two bits of fine print that matter: trophies, Essence, consumables and prestige items are never stolen, and the
Kairun Heart
Kairun HeartRelic · digging
Celestial[[corazon-del-velo|Heart of the Veil]] — Dig (rare)Sell to the Wanderer — 400 :khron: Khron/eaThe Wanderer pays 400 Khron each (scales with your reputation) is excluded by name even though it does sell to the Wanderer. And if you also carry a
Mist Anchor
Mist AnchorConsumable
SupremeThe Wanderer — from [[archipielago-de-bruma|Mist Archipelago]] · 37,398 Khron (base — scales with reputation)On sale in [[archipielago-de-bruma|Mist Archipelago]]your bag is safe in the next 3 deaths, the Anchor is spent first: cheap before expensive. It is fully passive: no arming needed, it works straight from the bag.